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GAME ON – One Giant Leap After Another In Visual Advancement: Can the Games Ever Achieve Photo-Realistic Graphics?

31 May 2021

Ever since, the gaming industry has dived into the world of 3D graphics, both the game developers and players have set their eyes on the common goal to have the games that can support photo-realistic visuals and while this all sound highly exciting, there are certain things that are still beyond the reach of our current technology. But it certainly isn’t the only reason why we haven’t seen photorealism in games.

Now, since the very beginning of the most basic 3D games in the late 80s, we have seen some major advancement in the field of visual graphics and more specifically the real-time graphics calculations that the devices can perform. But those games have always been a constant reminder as to how far we were achieving realistic graphics and how far we still have to go in order to achieve photorealism in games.

The arrival dedicated 3D graphics acceleration hardware in the late 90s surely has been one of the greatest leaps towards achieving our goal, as the years from late 90s to the early 2000s are certainly marked by one giant leap after another in visual advancement.

But when it comes to game developers, that’s not the only thing holding them back from achieving photorealistic graphics. To put things in perspective, we would need to achieve at least 40 teraflops of computing power to even render these photorealistic visuals in the games and currently with the best setup possible, we can have up to 30 and something teraflops of computing power but that is way out of reach for most of the common consumers, when it comes to affordability.



So, even if the game developers manage to develop a game that supports photorealistic graphics, there just wouldn’t be that many players that can actually run the game and that would certainly not be in favor of the company now, would it?

But that hasn’t stopped giants like Rockstar and dash dash from trying to achieve near photorealistic visuals in their recent most titles, even Rockstar’s old 2013 open world title, GTA 5 offers one of the most realistic visuals that we have ever come across in our gaming years and even getting GTA V Money makes it a way better game with more houses and cars to play with. Another Rockstar’s title, RDR 2 which is comparatively new in the world in gaming, also offers near photorealistic graphics with so much more depth, you can get the RDR 2 account and straight away skip all the grinding.

And while the Cyberpunk 2077 key apparently offers the best visuals in terms of graphics quality compared to most of the AAA quality video games out there, the tone that it has set certainly makes it more unrealistic in comparison to what the Rockstar has to offer.

But these are just a handful of games that are actually focusing on achieving realistic graphics, the rest of the games are following a pretty common concept that the human psychology just doesn’t find the nearly photorealistic visuals to be as appealing compared to graphics that are either stylized or more creatively pleasant to human eye.

However, with the ever-growing advancement in the field of technology, we are not too far from the day when photorealism would be a normal thing to run on a consumer level devices!

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