Entering the World of Halo: A Conversation with Steven Waddington for the release of Halo: Nightfall | The Fan Carpet Ltd • The Fan Carpet: The RED Carpet for FANS • The Fan Carpet: Fansites Network • The Fan Carpet: Slate • The Fan Carpet: Theatre Spotlight • The Fan Carpet: Arena • The Fan Carpet: International

Entering the World of Halo: A Conversation with Steven Waddington for the release of Halo: Nightfall

07 April 2015

Halo: Nightfall is a live-action Xbox Originals webseries for the Xbox One, Xbox 360, and other Microsoft devices which was released in late 2014. Consisting of five episodes, the series was created by Scott Free Productions in conjunction with 343 Industries.

Serving as an origin story for Agent Locke, a secondary playable character in Halo 5: Guardians, Nightfall is intended to connect the stories of Halo 4 and Guardians. An ONI unit under Locke's command is deployed on the distant human Outer Colony of Sedra to investigate terrorist activity. Sedra is described as a backwater world harbouring a disdain for the Unified Earth Government and the UNSC. During their investigation, a Sedran city is attacked by a Sangheili terrorist wielding a biological weapon that only affects humans.

Locke's team is forced to work together with Sedran Colonial Guard commander Randall Aiken and his troops to track down the origin of the bioweapon. During their search, the unit is drawn to a partially intact section of Installation 04, the Halo ringworld destroyed by the Master Chief in the first Halo game. A grave threat present on the ancient construct soon turns the mission into a desperate fight for survival.

The Fan Carpet’s Marc Jason Ali spoke to Steven Waddington about his role of Randall Aiken, what made him get involved with the project, working with Alan Rickman and his own Directorial aspirations...


So after such a long and illustrious career what was it about Halo: Nightfall that made you want to be a part of it?

Pretty much a conventional approach and I've got a script which was interesting I hadn’t done many Sci-Fi Pictures before so that's what I was immediately intriguing, also it came from Ridley Scott's Production Compay [Scott Free], so that strikes you immediately, gets your attention.

So I went along thinking actually that it was actionable not knowing that it was going to be an episodic drama then later made into a feature length project.

So it was sort of intriguing from the start, something I’d not really done.  Also they were going to get this to the masses in an unconventional way, it was to be promoted through the internet, so it was new ground really.


Were you familiar with the Game Series and the story before taking the role?

Do you know what, I wasn’t. I’d obviously heard of it because it’s so famous, but I had sort of given up my gaming days in the Lara Croft era and never really got back into it.

It was a new thing to discover for me pretty much, although I had heard of th name and the brand.

One of the first things I watched was Halo: Forward Unto Dawn, when I realise how they were going to promote it, I viewed some of that. And we were really lucky that we had people come over who knew a lot of thing about it, you know we had people from Microsoft came over to Northern Ireland where we had our boot camp, it’s in book form as well and so it was really great to have them as advisers to us.


The setting of Nightfall is breathtaking, do you have any memorable moments from set?

Gosh I don't know why, but a moment that just came to me was when Luke Neal was knocked unconscious as we were running away from the Yonder Worms that don’t really exist because the uniforms and armour that are so brilliantly made, are actually quite difficult to manoeuvre in, especially when you're running backwards to a cavern with jagged rocks sticking out of the floor, because we we’re in Iceland by this point.

But there were so many great moments with it because we had this extraordinary weather in Iceland; it never stopped raining and it was just freezing cold and raining so we sort of had that to deal with.

And just being in Iceland and being taken to these extraordinary locations is just a privilege as an actor.


How did you find working with the Director and the cast?

It was fantastic, we gelled really quickly, it doesn’t always happen, but on this it did, so we were really lucky. It was quite a physical shoot for everyone, quite arduous for the actors, so I think that bring people together, it promotes the sort of camaraderie of soldiers, real soldiers go through. I’m not comparing our conditions to theirs, we were acting but because we we constantly soaked and running up and down difficult terrain.

We had to bring our own morale to the project, so it was great, it was a team of people hat clicked from the beginning.

The Director was fantastic, me and him clicked from the start in the audition, we were on the same page, which gives you a lot of confidence as an actor, he was a great leader. I think we all enjoyed the process.





Steven Waddington Photos | Halo: Nightfll Film Page